AI Insights · Timothy · July 2024
Top 5 Cartoon Fantasy Games Performance in Kuwait Q2 2024
In Q2 2024, top cartoon fantasy games in Kuwait showed varied performance metrics in terms of downloads, revenue, and active users, with notable trends across different weeks.
In Q2 2024, the top 5 cartoon fantasy games in Kuwait demonstrated interesting trends across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides key insights into the performance of these popular games on a unified platform.
Candy Crush Saga experienced a steady weekly revenue trend, peaking at approximately $16.9K in the first week of April. By the end of June, revenue slightly decreased to around $13.6K. Weekly downloads for the game showed a gradual increase towards the end of the quarter, starting from 2.3K in early April and reaching 2.8K by the last week of June. Active users also showed a positive trend, increasing from about 86K at the start of April to nearly 89K by the end of June.
Marble Match Origin saw a significant increase in weekly downloads, starting with 826 in early April and peaking at 3.1K in the week of May 20. Weekly revenue also showed growth, with a peak of $165 in mid-June. Active users for the game increased from 2.9K at the beginning of April to nearly 6.8K by the end of June.
My Talking Tom Friends had fluctuating weekly revenues, with a notable peak of $274 in the last week of June. Downloads showed a consistent upward trend, increasing from 1.6K in early April to over 2.1K by the end of June. Active users also rose steadily from about 41K to nearly 44K throughout the quarter.
My Talking Tom 2 displayed a consistent increase in weekly downloads, starting at 1.4K in early April and reaching 2.2K by the end of June. Revenue had a notable peak in the final week of June at $99. Active users for the game increased from around 21.4K at the start of April to approximately 24.5K by the end of the quarter.
Lastly, My Talking Tom showed steady weekly downloads, starting at 1.5K in early April and peaking at 1.9K in mid-June. Revenue varied slightly, with a peak of $100 in late May. Active users increased from 20.3K at the beginning of April to about 22.6K by the end of June.
For more detailed insights and data, visit Sensor Tower.